There’s Nothing Underground Press Kit

Fact Sheet

Pitch

There’s Nothing Underground is a 2D roguelike puzzle/action game for PC and Consoles featuring replayable, creative puzzles. The player receives random tools for each level, allowing them the freedom to come up with their own unique solutions

Description

In 20XX, a massive asteroid hurtles toward Earth—only to stop, hovering above the planet. Within its core lies a wealth of rare materials, sparking a global mining operation that has been extracting resources for 25 years.

You play as Gustav, a seasoned worker selected for a high-stakes mission. A strange signal emanates from deep within the asteroid, and a team is sent to investigate. But as you descend into the heart of the asteroid, reality begins to warp. Time and space bend, and your team vanishes, leaving you alone. With no way to return, your only option is to push forward.

Will you reach the core and uncover the mystery of the asteroid, or be lost forever in its depths?

  • 100+ levels: every level can be replayed in new ways using different tools
  • Procedurally generated maps: Each run is unique, challenging you to adapt your strategy. Will you rush for the exit, or take the time to gather powerful tools to tackle tougher levels?
  • 20+ tools to interact with the environment
  • ???+ narrative vignettes that uncover the mystery of the game’s world

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About Palomar Games

Palomar Games is a tiny indie studio founded by Ferruccio Cinquemani working with different collaborators.

Ferruccio Cinquemani has been working as a game designer on projects such as Helldivers 2 and in various roles in companies like Ubisoft, Embark Studios, Arrowhead, Rockstar Games, Paradox and others. On There’s Nothing Underground he is working on the game design and coding

Zixuan He is a freelance indie game artist/developer, pursuing a master’s degree at Carnegie Mellon University and. On There’s Nothing Underground she is working on the art